Tamagotchi, prosthetic sociality, and starvation in Japan

English: My very own Tamagotchi.

(Photo credit: Wikipedia)

by Masanori Takino

Author Anne Allison created the concepts techno-intimacy and prosthetic sociality when she heard “if I don’t feed it, the dog dies. It’s utterly dependent on me.” (2013:101). The definition of prosthetic sociality is “electronic goods that attach to the body and keep users continuously plugged into circuits for information, communication and affect” (2013:101). Allison mentioned that in present Japanese society, family ties have become weaker and weaker. Tamagotchi can describe how the Japanese family ties is in the present situation. As you may know that, to keep the game of the Tamagotchi, the player has to keep feeding until the pet in the screen died. Someone have to continue feeding the Tamagotchi so it will not be starved.

Techno-intimacy or prosthetic sociality is, of course, an issue in the present Japanese society. One of the example is the starvation incidents (2013:103). As the author pointed out, “the incident has triggered warning bells all over again of the ‘heartlessness’ of the times and a society that has lost its humanity. A situation of life and death, of mendo (care of daily living) coming undone.” (p.p. 103). Weakening the ties with own family and community has been outstanding by the incidents.

The ties with the family, community have been loosened by the changing of society. The author criticized the starvation incidents by using the word “heartlessness.” It cannot make sweeping statements, only the word, “heartlessness”. There might be the other reasons of the incident of starvation having happened. For example, about the feeble connection with the neighborhood, even if the people live in the same apartment, they are not figured out who lives in the next to their room. Can people borrow or give money to people who do not well? Of course no, people cannot do such things to who do not know. It is far difficult to depend on easily. Moreover, those incidents should not be blamed the around the people or the community, but also the victims themselves. “Of hesitance in seeking out help even by those in dire need” (2013:103), if the issues which the people faced were too serious, they should rely on their relatives no matter how slight their connections were. Therefore, the problems cannot deal with only the word, “heartlessness.”

Reference

Allison, Anne. 2013. Precarious Japan. Durham, NC: Duke University Press.

Techno-intimacy in Japan

by Natsuki Ota

Japanese society has been changing due to the precarious economy or depression. The number of youth who are not good at communicating with others is increasing. Such young people tend to feel lonely easily and become psychically and socially withdrawn; “referring to the phenomena much in the news of youths who literally take themselves out of school, work, or human circulation” (Allison 2013:81). Moreover, with regard to marriage, they think it is mendokusai [a nuisance] and they want to protect their money and time for themselves (Allison 2013:100). Then, the change of such as poor skills of communication or thought of taking care of someone makes a new concept. It is called “techno-intimacy” by Anne Allison (2013:101). In this blog, I will show three points. First is an explanation of techno-intimacy, next are examples of it in Japan, and final is my opinion.

To begin with, the concept of techno-intimacy was generated by problems of human relationships. This means that a human has attachment to a presence which feel lifelike. Tending to a child, a pet or something is regarded as mendokusai (bothersome) today because of many chores. This connects to the thought that young people are unwilling to get married today: “the kinds of human connections that bring warmth have also come to seem annoying” (Allison 2013:101). However, since the game of taking care of digital creature had been discovered, producing such a creature came to evoke an intimate attachment in humans, which Allison calls “techno-intimacy.”. Although the play is multifaceted and complex, it becomes to foster drives of attachment that read the nervous system as if humanly interactive. According to Allison, kids who grow up practicing social intimacy with such a technological friend will be the user of care robots when they get old, which will be more likely alone. As above, the condition ―“electronic goods that attach to the body and keep users continually plugged into circuits for information, communication, and affect” (Allison 2013:101) is called prosthetic sociality. This is penetrating the sociological gap left by the weakening of human bonds in the family, workplace and community in Japan recently. According to Allison’s book, the anthropologist Katsuno Hirofumi has discovered that being able to have a companion makes people pleased even if it is not real human. A heart to heart relationship between human and robot is important to the heartlessness in humanity.

Secondly, in Japan, we have many games as a techno-intimacy. For example, Tamagochi or Nintendo 3D game software’s ones―the virtual pets, or pet robots like dogs or cats. Also, dobutsu no mori (a forest of animals) is a good seller game in Japan, which user has a village, makes residents and has them get along with each other.

Finally, I agree with Allison’s analysis that “the ‘heartlessness’ of the times and a society that has lost its humanity” (Allison 2013:103) brought the tie of heart to heart between humans and robots. Because the fact that care of daily living is regarded as mendokusai things and techno-intimacies comfort people exists. In addition, in my opinion, I thought that Japanese tend to have an attachment to unreal creatures like techno one is the influence of a national anime “Doraemon.” He is a robot and can communicate with humans. As almost all Japanese watched this in childhood, people may have little reluctance to make a friend with robots or other techno-intimacies.

Reference

Allison, Anne. 2013. Precarious Japan. Durham, NC: Duke University Press. (pp.77-82.100-103)

Prosthetic Sociality: Taking Your Virtual Girlfriend to Atami

by Shiori Nabeshima

In chapter four of Precarious Japan, Anna Alison uses the term “prosthetic sociality” to express recent Japanese circumstances. Many people are tired of having intimacy with others, so they tend to seek intimacy from robots or digital games. She says “robots to render the human touch and intersubjective sensitivity of person-to-person relationship” therefore “the robot needs its own heart”.

Although there are people who are absorbed in digital games, they seem to depend on the intimacy from games not because they want to feel necessity. They think that they can replace the relationship between humans with games. Besides, the digital intimacy is easier and more controllable than human relationships.

View of Atami

View of Atami (Photo credit: Wikipedia)

The TV program ‘Bankisha’ introduced the recent trend of games and young Japanese Otaku. Now, the games which can make girlfriends in smart phones or DS have become famous. Love Plus is one of the games in which the user can choose a heroin as girlfriend and can date the girlfriend in the city of Atami. Therefore many Otaku who play Love Plus visit Atami with their digital girlfriend. All of them who were on screen seemed to enjoy dating their girlfriend. Allison mentions that the prosthetic sociality makes people more likely to be alone. Although they seem to give up having an intimacy with people, they seem to not feel alone.

I personally think that they prefer having a girlfriend in a game to having real girlfriend because they had some kind of trouble with relationships with people in the past. In the real communication, we need to think and care about others but we don’t need to care about digital girlfriend or characters because they don’t complain to us and we can control them. That is why many Japanese feel “the kind of human connections that bring warmth have also come to seem annoying.” So if the prosthetic presence gives their own heart and becomes no different as human, it doesn’t make sense to them. By my sense of value, although I can’t accept that human intimacy and digital intimacy are same, they just

Perhaps this trend that people give up having intimacy with humans and replacing it with prosthetic presence is more dangerous and complicated than what she thinks, because the person who wants to feel necessity perhaps can change their mind with human relationship. But the person who is already satisfied with digital relationship won’t try to have intimacy with humans.

References

Allison, Anne. 2013. Precarious Japan. Durham, NC: Duke University Press.

バンキシャ カンシキ「アニメで町おこし」http://www.youtube.com/watch?v=hinvrNWlWnM

 

Prosthetic sociality building new senses of home

by Minami Ichiji

“Prosthetic sociality” means the transformation of human relationships in 21th century Japan: warm sensibility is getting to be less fleshy. Anne Allison (2013) explains “In an era of material accumulation and sterile decorporealization (datsushintai), young people who “float” the waves of “net society” have “informationalized bodies.” That’s to say, they communicate with one another mainly by “social network services” (SNS) for example, Facebook, Twitter, and Line. Allison also uses “techno-intimacy,” that is “an intimacy premised on care and built into technology” (Allison, 2013) to literally focus on technology. She sees robots, Tamogotchi and Pokemon as techno-intimacies. I find some examples of it. “Bishoujo” (beautiful girl) and “renai” (romantic love) games, players meet bishoujo or ideal partner and go out with her/him on an electronic screen. They establish imaginary relationship through this play.

Allison refers to techno-intimacies, “this is a play that, while mulitifaceted and complex, turns on fostering sinews of attachment that burrow into the nervous system ‘as if humanly interactive, even social”. I agree with her analysis, prosthetic sociality is meaningful concept. “The paradox of the vanishing social today: the kinds of human connections that bring warmth have also come to seem annoying” (Allison, 2013). She points out this paradox is stirred up structurally, accompanies with the advance of technology and “shifting in constant, competitive, and intense labor”, she says is spreading all over Japan. I consider this phenomenon as the issue, prosthetic sociality and techno-intimacy play an important part in it.

Reading chapter 4 of Precarious Japan, I notice that there was a sign which would lead to the paradox. Before the destruction of the family-corporate system, according to Allison (2013), under the trend that “aspirational adults treat their kids as investments for the socioeconomic marketplace, the young people he (psychiatrist Serizawa) treats as hikikomori are emotionally stunted, hungry for a kind of love they rarely get from parents overly focused on achievement.” If the abandoned youths should meet a chance to get a robot or a game, they would rush to these prosthetic tools.

In a struggling recession, more and more people are hired as unstable labor. It is hard for them to have the opportunity to spare time for “the soul”, “the time to touch a mother with Alzheimer’s or to shelter a child getting bullied at school or to simply enjoy the rhythm of slow eating with friends” (Allison, 2013). As the author remarks (2013) “a nuisance coming from ‘existence utterly depending on me’ also drives people to prosthetic sociality, dog and tamagotchi will die without perpetual caregiving”.

Although, what I see as the most serious issue is the paradox I state above. To be specific, anyone feels lonely can seek human connection. And then, affording to pay for a maid café, a hostess and a game, they can buy some kinds of easier “home” and go their house. There are desperately lonely people who have nowhere to go and lack money, like net café refugees. No exception, this can happen to anyone.

Prosthetic sociality is created as new and ultimate way of organizing home.

References

Allison, Anne. (2013). Precarious Japan. (pp.52,100-101,106,118). Durham, NC: Duke University Press.

Social relations with Robi and Tamagotchi

A Tamagotchi Connexion V1

A Tamagotchi Connexion V1 (Photo credit: Wikipedia)

by Marie Fudaba

In the book Precarious Japan, Anne Allison mentioned “prosthetic sociality”. Prosthetic sociality means electronic goods that attach to the body and keep users continually plugged into circuits for information, communication and affect. It is percolating in the social gap left by the weakening of human ties in the family, workplace, and community in Japan today. In Japanese society, the attenuation of human relations becomes a serious problem and the number of people who enter prosthetic sociality seems to be increasing.

The author mentioned ‘Tamagotchi’ as typical example of it. Tamagotchi is the virtual pet that came “alive” by hatching, an egg on the electronic screen that grew to adulthood by feeding, playing and tending to do it like a “real pet”. It is popular for people who feel lonely without human connection because it evokes an intimate attachment in humans and it has healing power. The author called such an electric good that offers an intimacy premised on care and built into technology “techno-intimacy”. She is optimistic about it because there is a constant sense of connection and an expectation of instant communication, it effects good impact people who have the weakening of humanities.

I agree with the author’s opinion that the number of people who rely on prosthetic society is increasing because they feel attenuation of human relations, and her optimism for it. Actually, an annual lifestyle white paper written by the Japanese Cabinet office shows a dilution of human relationships in the family, community, and at work. Particularly in the family, people don’t have time to spend with each other. Under modern capitalism, the father and mother are working for long hours every day, they spend no time with their family and it makes their children lonely. Moreover, many children often tend to go to cram school or individual enrichment courses so they can work in a good company in the future. They also spend a lot of time on the internet and playing electronic games at home. Ties between children and parents all get weak, and they must think they don’t have ibasho and feel lonely. In work, Allison mentioned there are many people who don’t get on with the people at work, and they seems to feel a lack of communication.

In this situation, techno-intimacy can help them from a lack of human connection. For example, there are ‘Robi,’ which is a robot that can communicate like a human because it is a therapeutic robot. Moreover, Japanese engineers are putting a lot of work into development to establish a ‘heart-to-heart relationship’ to become closer, like with friends, between people and robots. If that development can be implemented, it might decrease the number of solitary persons or the number of solitary deaths from now on. Therefore, I agree with Anne Allison’s opinion and am anticipating its future development.

References

Allison, Anne. 2013. Precarious Japan. Durham, NC: Duke University Press.

Japanese Cabinet office HP, annual lifestyle white paper. http://www5.cao.go.jp/seikatsu/whitepaper/index.html