by Natsuki Ota
Japanese society has been changing due to the precarious economy or depression. The number of youth who are not good at communicating with others is increasing. Such young people tend to feel lonely easily and become psychically and socially withdrawn; “referring to the phenomena much in the news of youths who literally take themselves out of school, work, or human circulation” (Allison 2013:81). Moreover, with regard to marriage, they think it is mendokusai [a nuisance] and they want to protect their money and time for themselves (Allison 2013:100). Then, the change of such as poor skills of communication or thought of taking care of someone makes a new concept. It is called “techno-intimacy” by Anne Allison (2013:101). In this blog, I will show three points. First is an explanation of techno-intimacy, next are examples of it in Japan, and final is my opinion.
To begin with, the concept of techno-intimacy was generated by problems of human relationships. This means that a human has attachment to a presence which feel lifelike. Tending to a child, a pet or something is regarded as mendokusai (bothersome) today because of many chores. This connects to the thought that young people are unwilling to get married today: “the kinds of human connections that bring warmth have also come to seem annoying” (Allison 2013:101). However, since the game of taking care of digital creature had been discovered, producing such a creature came to evoke an intimate attachment in humans, which Allison calls “techno-intimacy.”. Although the play is multifaceted and complex, it becomes to foster drives of attachment that read the nervous system as if humanly interactive. According to Allison, kids who grow up practicing social intimacy with such a technological friend will be the user of care robots when they get old, which will be more likely alone. As above, the condition ―“electronic goods that attach to the body and keep users continually plugged into circuits for information, communication, and affect” (Allison 2013:101) is called prosthetic sociality. This is penetrating the sociological gap left by the weakening of human bonds in the family, workplace and community in Japan recently. According to Allison’s book, the anthropologist Katsuno Hirofumi has discovered that being able to have a companion makes people pleased even if it is not real human. A heart to heart relationship between human and robot is important to the heartlessness in humanity.
Secondly, in Japan, we have many games as a techno-intimacy. For example, Tamagochi or Nintendo 3D game software’s ones―the virtual pets, or pet robots like dogs or cats. Also, dobutsu no mori (a forest of animals) is a good seller game in Japan, which user has a village, makes residents and has them get along with each other.
Finally, I agree with Allison’s analysis that “the ‘heartlessness’ of the times and a society that has lost its humanity” (Allison 2013:103) brought the tie of heart to heart between humans and robots. Because the fact that care of daily living is regarded as mendokusai things and techno-intimacies comfort people exists. In addition, in my opinion, I thought that Japanese tend to have an attachment to unreal creatures like techno one is the influence of a national anime “Doraemon.” He is a robot and can communicate with humans. As almost all Japanese watched this in childhood, people may have little reluctance to make a friend with robots or other techno-intimacies.
Allison, Anne. 2013. Precarious Japan. Durham, NC: Duke University Press. (pp.77-82.100-103)